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Level Designer

▹ Intermediate experience with Source Engine
▹ Understanding of Singleplayer gameplay mechanics
▹ Ability to craft unique locations including Urban, Semi-Urban and Organic areas
▹ Ability to properly optimize maps youself
▹ Open minded, able to create in-game chapters based on game Storyline

Environment Artist

▹ Intermediate experience with any 3D Graphics Software (3dsMax, Maya, XSI etc.)
▹ Ability to create good quality props with reasonable polycount in mind

Texture Artist

▹ Intermediate experience with Texture Painting
▹ Able to create textures based on 3D model UV maps


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