Level Design
Personal Releases
The Final Expedition
for Black Mesa
The Final Expedition is a mini-campaign spread across 5 custom singleplayer maps. Fight through the steel corridors, desert canyons and alien homeworld in order to close the cross-dimensional rift in this adventure inspired by the classic Half-Life 1 setting.
Features:
– Five custom singleplayer maps
– New Soundtrack
– New Voice Overs
– New Puzzles and Encounters
– An odd man in a suit holding a briefcase
In order to launch the map, go to Workshop tab in the main menu and select “The Final Expediton”. Alternatively, you can start the campaign manually by typing “map bm_expedition_part1” in the developer console.
Release Date: 23 November 2023
Vestige of V’othlog
for Quake
Embark on a quest to obtain a rune required to access the realm of a mysterious eldritch entity known as V’othlog in this episode for Quake spanning across 4 custom-made singleplayer levels. Supports 4 player co-op.
The pack started off as a larger mod which was cut down due to growing ambition with expanding beyond a simple mappack, which meant the maps developed for it would no longer fit with the larger project hence why they got repurposed into a prequel-style short story.
Requirements:
Quake (2021-rerelease) or Ironwail source port
Release Date: 11 November 2023
Quang Tri City
for Military Conflict: Vietnam
Battle of Quảng Trị took place in and around the Quảng Trị City between 31 January – 6 February 1968 as part of the Tet Offensive. Vietcong and People’s Army of Vietnam attacked Army of the Republic of Vietnam and American forces across major cities and towns in South Vietnam in an attempt to force the Saigon government to collapse. This included several attacks across northern I Corps, most importantly at Huế, Da Nang and Quảng Trị City. After being put on the defensive in the city, the Allied forces regrouped and forced the hostile forces out of the town after a day of fighting. The city itself is located roughly 25 kilometers south of the Demilitarized Zone, serving as an important symbol of South Vietnamese government which made it the most vulnerable provincial capital in South Vietnam.
FEATURES:
– Medium-Large sized map set in the city on the outskirts of Quảng Trị citadel
– Designed for 16-24 players
– Destructible elements such as vehicles, barbed wires, wooden fences (next to Marketplace and Artillery Cannon capture zones)
– Loose artillery shells and fuel drums which can be exploded
– Dynamic skybox events
– Bot support with custom navigation mesh
Release Date: 02 April 2023
Shipment 1968
for Military Conflict: Vietnam
It’s Shipment, but in Vietnam!
Supports up to 28-30 players in Deathmatch, Team Deathmatch, Gun Game, Gun Game Deathmatch and Conquest (King of the Hill style)
The map has been developed as a quick exercise before venturing onto the more ambitious projects related to MCV.
Release Date: 13 January 2023
Isle of Guilt
for Far Cry 5
Another Bounty Hunt map acting as a ground for excerising with terrain sculpture.
Set on a remote Island off the coast of the US, where a small cult has taken over the reings. Scavenge, infiltrate and assassinate the targets to win.
Release Date: 10 January 2023
Cul-Dead-Sac
for Left 4 Dead 2
After escaping from a fallen metropolis, the survivors find themselves at a road’s end as they prepare to make their final stand.
The map has been salvaged from an unfinished attempt at creating a custom campaign map. As this was the most finished area of the map, I didn’t want it to go to waste and as such Cul-Dead-Sac has been born. Supports only Survival mode.
Release Date: 27 May 2022
Reuplink
for Half-Life 1
A remake of the original demo for Half-Life 1. Reuplink was born from the ashes of another Half-Life mod I used to work on which was more unconventional retelling of the Uplink’s story. As the mod got canned, I have decided to reuse some of the assets and areas I have developed to create a more traditional remake. It includes some new and remixed encounters aswell as a complete overhaul of the visuals.
The map takes roughly 12-15 minutes to complete.
Release Date: 28 January 2022
Collateral Damage
for Portal 2
A short an easy test clashing both old and new Aperture art style on a single level. Originally meant to be the first part in the trilogy of maps, whether or not it will be continued is up in the air.
“Something strange is happening… an odd chain of events occurs at Aperture Science Enrichment Center, causing you to drop into the depths of the old facility. You find yourself in a mysterious cave located a few miles below the face of the earth; discovered in the late 70’s, it was named after the father and founder of Aperture Science. Along with you, chunks of the newer facility from up top begin to appear and crash into the old structure. Whatever is happening, it’s time to GET OUT…”
Release Date: 18 October 2019
Archived
Following is a gallery of levels I have made in the past which are either non-standalone (part of a game/mod), not playable anymore, or simply deprecated for one reason or another.
Deathmatch Maps
for Half-Life Arena (Mod)
As part of the Half-Life Arena mod for Half-Life 1, I’ve developed 12 small-sized deathmatch maps tailored for 8 player combat. It was important to provide a variety of locations and gameplay opportunities, hence why each map was made with a specific set of weapons in mind. Following maps were developed:
Borderworld
Finality
Intensity
Launch
Office
Reactor
Service
Station
Sub-Aquatic
Tension
Warehouse
Yard
Mod Homepage
Piazza
for Counter-Strike: Global Offensive
Piazza was a bomb defuse map designed for the Wingman mode in CS:GO. Set in the sunny village in Tuscany, it was meant to be a mixture between classics such as Inferno and Italy with the more up-to-date artstyle of maps such as Canals. Deprecated due to low traffic on workshop paired with the phasing out of the game itself in favor of Counter-Strike 2. It’s a theme I’d like to revisit someday and give it another go on a new engine.