Level Design

Following levels have been developed as custom content

mapcard_mcv_quangtricity
mapcard_mcv_shipment1968
mapcard_fc5_isleofguilt
mapcard_l4d2_culdeadsac
mapcard_fc5_karabakh
mapcard_hl1_reuplink
mapcard_csgo_piazza
mapcard_csgo_kinsley
mapcard_csgo_rust
mapcard_csgo_shipment
mapcard_p2_collateraldmg

Following levels have been developed as a part of mods, mappacks and other non-standalone release forms

mapcard_hlarena_borderworld
mapcard_hlarena_finality
mapcard_hlarena_intensity
mapcard_hlarena_launch
mapcard_hlarena_reactor
mapcard_hlarena_service
mapcard_hlarena_station
mapcard_hlarena_subaquatic
mapcard_hlarena_tension
mapcard_hlarena_warehouse
mapcard_hlarena_yard
mapcard_afmth_diehard
mapcard_afmth_havoc

Published Levels

Quang Tri City

for Military Conflict: Vietnam

Battle of Quảng Trị took place in and around the Quảng Trị City between 31 January – 6 February 1968 as part of the Tet Offensive. Vietcong and People’s Army of Vietnam attacked Army of the Republic of Vietnam and American forces across major cities and towns in South Vietnam in an attempt to force the Saigon government to collapse. This included several attacks across northern I Corps, most importantly at Huế, Da Nang and Quảng Trị City. After being put on the defensive in the city, the Allied forces regrouped and forced the hostile forces out of the town after a day of fighting. The city itself is located roughly 25 kilometers south of the Demilitarized Zone, serving as an important symbol of South Vietnamese government which made it the most vulnerable provincial capital in South Vietnam.

FEATURES:

– Medium-Large sized map set in the city on the outskirts of Quảng Trị citadel

– Designed for 16-24 players

– Destructible elements such as vehicles, barbed wires, wooden fences (next to Marketplace and Artillery Cannon capture zones)

– Loose artillery shells and fuel drums which can be exploded

– Dynamic skybox events

– Bot support with custom navigation mesh

Release Date: 02 April 2023

Shipment 1968

for Military Conflict: Vietnam

It’s Shipment, but in Vietnam!

Supports up to 28-30 players in Deathmatch, Team Deathmatch, Gun Game, Gun Game Deathmatch and Conquest (King of the Hill style)

The map has been developed as a quick exercise before venturing onto the more ambitious projects related to MCV.

 

Release Date: 13 January 2023

Isle of Guilt

for Far Cry 5

Another Bounty Hunt map acting as a ground for excerising with terrain sculpture.

 

Set on a remote Island off the coast of the US, where a small cult has taken over the reings. Scavenge, infiltrate and assassinate the targets to win.

Release Date: 10 January 2023

Cul-Dead-Sac

for Left 4 Dead 2

After escaping from a fallen metropolis, the survivors find themselves at a road’s end as they prepare to make their final stand.

 

The map has been salvaged from an unfinished attempt at creating a custom campaign map. As this was the most finished area of the map, I didn’t want it to go to waste and as such Cul-Dead-Sac has been born. Supports only Survival mode.

Release Date: 27 May 2022

Karabakh

for Far Cry 5 Arcade

A valley-themed map designed for the Bounty Hunt mode. The goal was mostly to design an open-ended level with a focus on assassination and light exploration. I also treated it as an opportunity to practice with the terrain and vegetation painting tools. Health regeneration has been disabled to increase the stakes and gear can be only found in form of pickups across the entire map.

 

Gameplay modifiers:

No Health Regen

Release Date: 7 February 2022

Reuplink

for Half-Life 1

A remake of the original demo for Half-Life 1. Reuplink was born from the ashes of another Half-Life mod I used to work on which was more unconventional retelling of the Uplink’s story. As the mod got canned, I have decided to reuse some of the assets and areas I have developed to create a more traditional remake. It includes some new and remixed encounters aswell as a complete overhaul of the visuals.

The map takes roughly 12-15 minutes to complete.

Release Date: 28 January 2022

Piazza

for Counter-Strike: Global Offensive

A wingman map set in the italian mountainside town in Toscana.

“Separatists are making another move by plotting to detonate a bomb in the middle of the village in Tuscany which is often frequented by the tourists. Anti-Terrorism unit is deployed to defuse the situation.”

Supported modes:

Wingman (Demolition)

Arsenal: Arms Race (Random spawns)

Deathmatch

Release Date: 2 May 2020

Kinsley

for Counter-Strike: Global Offensive

Small map designed around Wingman aswell as Arms Race and Deathmatch. Featuring elite models for CTs! New props purchased from CGTrader.

“It’s time for another training in the pit of FOB Kinsley in Afghanistan. Today, some of you will be equipped with explosives and dressed as Terrorists while Seal Team 6 operatives will be tasked with defusing the situation. Don’t worry, the quartermaster loaded your guns with blank ammunition… didn’t he?”

Supported modes:

Wingman (Demolition)

Arsenal: Arms Race (Random spawns)

Deathmatch

 

The map has been featured in Season 6 of FaceIT Wingman Hub

Release Date: 10 April 2020

Rust

for Counter-Strike: Global Offensive

Remake of a Modern Warfare 2 map, some liberties have been taken. Good enough for 1v1meonrustbro’s in CS:GO

“Terrorists are threatening to disrupt water supply in Sudan by sabotaging the Greater Nile Pipeline if their demands are not met. Counter-Terrorism unit is on its way to defuse the situation”

Supported modes:

Classic

Wingman (Demolition)

Arsenal: Arms Race (Random spawns)

Deathmatch

Release Date: 13 March 2020

Shipment

for Counter-Strike: Global Offensive

Loose remake of a Call of Duty 4 map. Made for fun, released for no reason.

“After an anonymous tip off, the police are led to discover a location on the coast of Irleand which terrorists are using to smuggle the firearms into the United Kingdom. SAS is dispatched to secure the site, surprising the terrorists who are now determined to blow up the entire dock to get rid of the implicating evidence.”

Supported modes:

Classic

Wingman (Demolition)

Arsenal: Arms Race (Random spawns)

Deathmatch

Release Date: 7 March 2020

Collateral Damage

for Portal 2

A short an easy test clashing both old and new Aperture art style on a single level. Originally meant to be the first part in the trilogy of maps, whether or not it will be continued is up in the air.

“Something strange is happening… an odd chain of events occurs at Aperture Science Enrichment Center, causing you to drop into the depths of the old facility. You find yourself in a mysterious cave located a few miles below the face of the earth; discovered in the late 70’s, it was named after the father and founder of Aperture Science. Along with you, chunks of the newer facility from up top begin to appear and crash into the old structure. Whatever is happening, it’s time to GET OUT…”

Release Date: 18 October 2019

Links