Another year means time for another yearly august update. We've got some important (and as per usual, bittersweet) announcements to share with you, so let's jump straight to it.
As we have talked over the history of Resurgence and its development last year, we used to have a habit of being overambitious which is why most projects go down. Despite having a very tiny team, we have decided to persist and keep this project alive. However it didn't happen without some sacrifices, as we started cutting content and refining our ideas to make the game shorter and more manable to develop for such a small team. It didn't take long to realize that if we kept cutting so much content, soon enough Resurgence would become merely a shell of its former self. After some disussing we've finally made a decision which was floating around for a few years now. So, we are a bit heart broken to announce that Resurgence will not premiere in its originally intended full-game standalone format. Instead, we are switching to an episodic format - say hello to Antology - a five-part game set in the universe of Half-Life which will take you on the journey surrounding the Uprising of City 37 with each of the episodes providing a different point of few on the conflict.
Each episode serves as a short story complete with their own protagonists, different settings, themes and gameplay opporunities. This way we will be able to handle the amount of content we want to provide without worrying about being stuck in the development hell for another 6 years. At this moment we are not quite ready to talk about details regarding each episode, but we will share more information in the upcoming update. What we can say is that we have some fairly cool things up our sleeve, and with the new format we will be able to experiment with some gameplay features which will make each episode a bit different and add more variety to the gameplay. Also, it is worth mentioning that this format will allow us to react to your experiences with the game and adjust the future episodes based on the reception. Everything has a silver lining in the end, right?
Oh, and in case you were wondering what happened to our side project - Resurgence: The Union - then don't worry. The Union has been merged with Resurgence and will premiere as one of the episodes.
Also, we'd like to apologize for the lack of the grand-sized update we promised last year. Though we've been piling up the content for it in the past 18 months, there are still a few missing puzzle pieces we need to get done before the content we want to share with you could be considered polished enough to show off. The Grand Update which is going to provide a proper insight into the newest iteration of Resurgence we've been working at since 2017 is planned to happen sometime in early 2019 - so don't worry, you won't have to wait another full 12 months to hear more from us! And because of the amount of content we've been piling up, this update is going to be absolutely gigantic. But we don't want to keep you hanging and dry until it arrives, so how about a little tease?
Thank you for your support and understanding the circumstances. We're exited to see what the future has in store, and we hope to hear your thoughts on the matter. Thanks again for sticking around and have a great day!
A look into the Past and a Glimpse into the Future
The journey related to the development of Resurgence has been long and it had many ups and downs. Today we invite you to take a trip a few years down the memory lane, explore some of its history, and possibly take a peek into the future of the project. Let's begin!
The very beginning of the adventure with Resurgence begins actually back around 2011. Coming fresh from two attempts at creating a multiplayer mod (which actually didn't go horribly wrong, but lacked specific direction and conviction from my part), a bunch of young wanna-be developers started working on their first singleplayer project. The title of the mod was The Last Bastion and it was set in the desert Ravenholm-alike island overrun by zombies after the main protagonist - Jack Carter - has been left to die in there by a villainous commander of the Combine Forces. In a nutshell, it was Dead Island meets Half-Life 2, and it died out the following year. However, as you could probably notice already, it was a seed for what would eventually become a cast of characters in the early versions of Resurgence.
Very soon after the fall of The Last Bastion, a new project arose. This time the idea was to create a singleplayer experience set in a proper HL2 universe, but with major tweaks to the gameplay via mixing up the oldschool and newschool aspects of it. Since it was loosely based on one of our previous mods - The Unknown: Source - we named it The Unknown: Resurgence but it didn't take long to abbreviate the title to the one you know today. The first iteration of it shaped up around late 2012, and this is when we first showcased it to the public.
The development didn't accelerate, however, till 2013. As you can imagine, being still relatively fresh to the world of modding beyond mappacks, the game used a lot of third-party made assets such as custom made characters from GMod (with permissions of course). Despite the weasely tactics, we managed to move forward and bring you the second trailer in 2014. Most of the content showcased in there was still under the label of the prototype, but it was already considered a working iteration of the game - to some degree, at least. The 2014 update was the first one which gained a larger attention from the audience, and it opened a lot of doors to us. The biggest take away was a wave of new people joining the project, and while most of them are gone by now, it was truly an adventure no matter of how much time we spent with each other. The inner workings were still very primitive, which was more than likely the reason of the second fallout of the Resurgence, but I think it's safe to say a lot of us learned a valuable lesson from the experience. That's what it was all about in the end - hitting the wall in order to learn what we can do and how a team should be working.
The following year of 2015 was perhaps the most important one so far. This is when we began shaping up the game from the start, with a bit better quality in mind. Most of the coding was done, we've got our first proper weapons in the game, first levels became mostly playable etc. It also certainly became clearer what we want to achieve, and as the time passed I was also able to improve the storyline quite a lot. In fact, the general premise and overall story arc of the Resurgence never really changed, but the more I've dived into the writing, the more I was able to refine and rehash some of the plot points to create a more interconnected storyline with an interesting cast of characters. It was probably the most ambitious iteration of the game, and as you may already know from our previous post, it eventually grew a bit too big. We did manage to post Reintroduction update in the same year, but it didn't take too long before we began rethinking our strategy in more serious manner.
Which brings us to the current iteration of the game. In 2016 we were dedicated to developing a standalone demo, called Resurgence: The Union, which we will get to in a second, but the development of the main Resurgence game restarted not too long before the New Year's Eve. It really feels like we came a long way and grown up in lots of ways and across many boards, and I am very happy to say that we finally took the lessons we've learned over the years and applied them to take more professional approach to our work. Since Resurgence's storyline was so big and ambitious, I decided to write an entirely new one. It still takes place in and around City 37, it still involves a lot of meaty action, but it does have a new protagonist, a new set of characters and takes place in a slightly different timeline. The original storyline of the Resurgence, however, is still part of our little sub-universe and we are definitively looking forward to telling you that story in a different format. We will be able to reveal more about that when the time is right. Now, while we are not quite ready for a proper media update just yet, we sure as hell are not going to show you only the old screenshots from the past. Some of the locations and layouts from the 2015 version were reused but reimagined to be in line with our new artstyle. Below, you can take a peek into two locations which showcase the jump in the quality of our work involving two locations you may recognize from our Hammerhead Gameplay Trailer.
And finally, we arrive in New Mexico. Resurgence: The Union took most of the previous year in terms of development, and it was an interesting time for us as a team. It can be considered sort of the transition from our old ways to the new and refined approach to work. Anyway, more about The Union. It is an interesting project, as began the development of it back in late 2015 right after the Reintroduction Update. The idea behind it was that we knew that developing Resurgence would take years, and we didn't want to make you wait for decades before you could dive into our little world. Also, I can reveal that we had a Black Mesa flashback chapter planned for the old Resurgence pretty much from the start of our adventure, so developing The Union was like killing two birds with one stone as we would develop the assets required to build the flashback chapter, and deliver you something to get a taste of Resurgence without getting the main storyline spoiled in a way. It quickly became obvious that we would restart the Resurgence from the beginning, and The Union evolved into more of a standalone expansion pack rather than a demo. We managed to sweep some new team members along the way and remaster the artstyle we've developed during the early days. What we showed you back in January 2016 was built mostly with the HL2 assets, but we spent a good chunk of the year on producing our own assets for the project, ranging from our own textures and props to the weapons. Again, below you can check out the difference between what you saw in early 2016 and how it looks like today.
This concludes our little update. As always, we are happy to welcome more people into our team, as it is pretty small and compressed at the moment. If you are interested in joining the project, then you can check out our jobs page. If you are undecided or want to know a little bit more about the final iteration of Resurgence, you can contact us via email in order to receive an access to a brief presentation of the game.
Go to Jobs page
Thanks for hanging out with us today, we are looking forward to bringing a proper grand sized update on the game to you somewhere in 2018. If you've got any questions or concerns, we encourage you to share them and we'll be happy to respond. Take care and see you around!
Ashes to Ashes, Phoenix from the Ashes
Hello, long time no see. It has been nearly two years since the last update regarding Resurgence, and a year a half since the last update overall. Today, we pass by to share some information with you regarding the past, present and the future of the series.
Our last major update was Resurgence Reintroduction, back in August 2015. While we shared some hefty content in there, a lot has changed since then. It is not the first time, and the more I think about it, the more I am astonished by how uncannily accurate the title turned out to be. Anyway, I am not going to go into the great detail of the colorful history of the development (We're saving this article for a special occasion), but our journey is a long list of ups and downs. With that being said, I do not have any regrets as a lot of us has learned a lot through practice and the project has truly evolved since I began working on it nearly 6 years ago. What we've learned is not to take failure as a defeat, but as an opportunity to not make the same mistakes twice. That's why despite these ups and downs, Resurgence is very much still alive and in (relatively) active development. What happened is that we have decided to take a much more sensible approach to it, stop being overambitious (which seems like a pretty common problem in modding) and just make the project as it should've been long time ago.
So, what that means is that we have spent a great amount of time rehashing the formula and cutting loose from all features which seemed unfitting. Aside from that, of course, we've also remastered the entire artstyle. The storyline itself has also seen a change - as a matter of fact, it has been rewritten from the ground up. What happened to the original story then? Well, that's something we're going to tell you in the next update, but all I can say is that it hasn't gone to waste. The new Resurgence is set in the same location, it might feature some of the characters from the original storyline, and it takes place before the events of the original story. And one additional detail we want to tell you... Resurgence, Resurgence: The Union and the original storyline... all of these may or may not contain puzzle pieces which will allow you to piece together the real underlying plot of the series ;)
Also, one more thing that I think I should point out again is that Resurgence - while it takes place within the universe of Half-Life - is NOT meant to give you "more of the same". The gameplay style, the atmosphere and pretty much everything we do with this project is its own thing. That's why it's called Resurgence and not Half-Life 2: Resurgence. The universe might be the same, but the gunplay, the movement and the overall way of storytelling are vastly different. Also, it is safe to say that Resurgence is going to have MUCH darker tone than what you saw in the past content and official HL games themselves. Whether it's good or bad - it will be up for you to decide.
I think that's all for today, we hope to share more news with you later this summer including some new media! Also, we're looking forward to expanding our little team so if you are a 3D artist, level designer or animation artist, we invite you to take a peek at our Jobs page. Take care and see you around, citizens!
Resurgence: The Union Reveal
Every secret is protected by a lie - welcome to Resurgence: The Union.
Yesterday we were talking about the time it takes to complete the development proccess. It is natural that you would like to get your hands on the product as soon as possible, and we also do not want to make you wait for too long. In the past couple of months we were trying to come up with a decent plan to give you a taste of the Resurgence formula without making you wait years for the full game to come out. Yesterday we have announced that Resurgence will be split into two acts, each of them coming out as soon as they will be ready to play. Today we are here with another batch of good news - you will be able to visit the universe of Resurgence much sooner!
First entry in the franchise set to be released is entitled Resurgence: The Union. It is set a couple of years before the main game events - during the infamous Resonance Cascade incident in New Mexico. Your name is Darryl Brooks and you have been stranded in the facility after being unconcious for a couple of hours and now it's entirely up to you to find a way out of the facility which is now drowning with unknown creatures, hostile soldiers and blood streaming from the dead bodies.
You are probably thinking now "But don't you have too much on your plate with the Resurgence and The Union? Are you sure it's a good idea?"
Well, The Union acts as spinoff and a demo of the main game at the same time - it will give you an idea of how the Resurgence will look like while presenting it's own short story instead of using the main game levels. Development of this little project is basically like roasting two chickens on one stick - you get to visit the universe sooner than expected and we are able to produce some of the main game assets on the way.
For more info, visit the project page - Resurgence: The Union
Have a good day and let us know what you think!
2016 Kickoff Update
It's been a while since the Reintroduction event, so you might have been wondering how the development is going or what we are up to overall. Here we are at last, with big news just around the corner!
Reintroduction Event has been very welcomed and it brought a lot of valuable feedback for us aswell as a couple new faces in your team. So, what we've been doing in the past couple of months? The given feedback allowed us to reconsider a few aspects of the game to make the overall experience more enjoyable. Resurgence is currently undergoing some minor improvements in the ground concept of the game, we are also very likely to redo the existing levels from scratch due to new possibilities related to our freshly hired team members.
What are the changes - well, we are doing our best to track the features which may be found obsolete or simply not needed. Sometimes less is more and we want to keep the game as clean as possible. This proccess shouldn't take long and soon enough we will be able to launch the development on full throttle. It is also worth noting that we are still looking for the new team members, if you are interested then you are more than welcome to visit the Jobs tab on our website.
Speaking of the website, we have updated the layout aswell as content of multiple pages. On top of that, a Disqus comment system have been added so now you will be able to directly share your thoughts about the topic, whether you do have a Disqus account or not.
Getting back onto the topic of Resurgence, we are aware that improving the quality aswell as development itself takes time. We want to provide you with the best quality possible for our team, but we also know that development of such a big project is going to take years. That's why we would like to announce today that Resurgence will be released in two acts (or episodes, or whatever you would like to call it) - This way you will be able to get your hands on the game much sooner. Each act of the game is going to contain 6 full chapters, and will be released accordingly to the state of the development.
That's it for today, make sure to come back tomorrow for a major announcement!
Resurgence Reintroduction Finale
We're here - the final day of Reintroduction. For those who are new here - we hope you will like what we have presented so far! Also big thanks to those who have followed the entire event with us, you guys rock! Now, you saw trailer, you heard the music, what is left on the list? Ah, of course you've got to see the game itself :) Now, before you dive into the Official Gameplay Premiere I would like to take a note: what you are going to see is a very, I mean VERY early build of the game, so naturally it might contain some imperfections. Don't worry - those will be dealt with very soon. But enough of the chit-chat! Jack "Tiger" Carter and his good friend "Viper" are fighting through the first hours of the Uprising in order to locate and reunite with their friend who went missing:
Thank you for your attention, again if you like the game feel free to join our forums and share your thoughts and findings with the others! (yes, there is a lot of intel in these materials!)
Resurgence Reintroduction Day II
Welcome back to the Reintroduction! Today we've got some musical goodness for you to listen to: a Soundtrack Preview featuring three tracks from the official score.
On top of that, we've published 10 new screenshots from the game, visit (link expired) to take a look.
See you on the final day!
Resurgence Reintroduction Day I
The long awaited Resurgence Reintroduction is now going live with Day 1! Go to Resurgence Website and check out latest info about the game, some screenshots and brand new "Rise" Trailer!
Resurgence Reintroduction Announcement
A long awaited day is coming! Resurgence returns to the world of the living in August!
As some of you may know, we have experienced a major setback in development of Resurgence back in November 2014. A lot of game assets were lost inlcluding maps, but instead of giving up we decided to use that situation to our advantage. In the past couple of months we were not only rebuilding the game, but also took time and effort to make it better and fix the development issues we have made in the past. The time is coming to reveal Resurgence to you once again, in all it's new glory! Join us on the final weekend of this month to see how the game evolved since the last time you saw it!
Have a great summer and see you on the August 28th!
What's happening and so forth
It has been quite some time since the last announcement... we are indeed still alive and working hard.
As you may know, we've suffered from a major setback in December, but we're slowly going back on the right tracks. It may take some time to polish the rebuilded content, although it shouldn't take too much time. We are in fact preparing for a pretty sweet showcase event which will be announced as soon as we'll be sure the content is solid enough. To tease you a little bit, we're going to leave you with a 'lil render down below
Thank you for your attention, again if you like the game feel free to join our forums and share your thoughts and findings with the others! (yes, there is a lot of intel in these materials!)
Welcome to Black Phoenix Official
Welcome to Black Phoenix Blog, where you'll find latest information regarding our projects, aswell as insight into the development and other features!
We hope you'll have a good time playing our games just as much as we love making them ;)